Baseball IQ Marketplace
Explore re-playable scenarios to teach baseball IQ, situational awareness, and decision-making. Move, draw, and highlight to show players what to do in every situation.
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Pre-Pitch Shade — Righty vs Lefty
Nobody on — pre-pitch defensive shade, righty vs lefty
Nobody on. Before the pitch, shade two steps to the pull side: righty to the left side of the field, lefty to the right. SS, 2B, 3B, 1B, LF, CF, and RF.
Avoid Contact — No Must-Slide Rule
Little League Majors — play at the plate
You do not have to slide. You do have to try not to crash a fielder who has the ball.
No Head-First While Advancing
Little League Majors — head-first slide
In Little League you cannot dive head-first going forward. Slide with your feet. Going back to a bag head-first is okay.
Illegal Pitch, Not a Balk
Little League Majors — illegal pitch vs balk
In Little League Majors a pitcher mistake on the rubber is a ball, not runners moving up. In Club it is often a balk.
Leave Early — Run Counts on an Infield Hit
Little League Majors — leave early, bases loaded, infield hit
Bases loaded, batter safe, everyone advances one base — the play stands and the run counts even if a runner left early.
Leave Early — Out Stands, Safe Runners Come Back
Little League Majors — leave early on a steal
If you leave early and they tag you, you are out. If you are safe, you go back.
No Leadoff — Leave When the Pitch Arrives
Little League Majors — no lead until the pitch arrives
In Little League Majors you stay on the bag until the pitch reaches the batter. Then you may go.
Balk — No Stop in the Stretch
Club / travel — balk, no stop in stretch
With a runner on, the pitcher must stop in the stretch. No stop is a balk — each runner moves up one.
Fair vs Foul — First Touch
Rules — Club and LL — fair or foul
A bouncing ball is fair or foul where it is touched. On a fly, watch the ball — not the player's feet.
Interference vs Obstruction
Rules — Club and LL — interference and obstruction
Offense cannot crash a fielder fielding a batted ball. Defense cannot block the path without the ball.
Runner Hit by a Batted Ball
Rules — Club and LL — runner hit by grounder
If a fair batted ball hits you before a fielder touches it, you are out. Let it go through.
Two Runners, One Base
Rules — Club and LL — two runners on first
On a force, the batter-runner owns first. Tag the lead runner who is forced off the bag.
Tag Up — Leave After the Catch
Rules — Club and LL — tag up
Leave the bag after the catch, not when the ball leaves the bat. Leave early and they can appeal.
Dropped Third Strike
Rules — Club and LL — uncaught third strike
You can run if first is empty, or if there are two outs. Otherwise you are out — but the ball is still live.
Infield Fly
Rules — Club and LL — infield fly
Runners on first and second, less than two outs, pop-up an infielder can catch: batter is out. You are not forced.
Overrun First
Rules — Club and LL — batter-runner at first
You can run through first and come back. If you start toward second, you can be tagged.
Force vs Tag
Rules — Club and LL — force play vs steal
Force means the runner has to go — touch the bag. Tag means he does not have to go — you must tag him.
Two-Out Runner from Second
Club / travel — runner on 2nd, two outs, single
Two outs: you are going on anything. No freeze on a single.
Sacrifice Bunt Offense
Club / travel — runner on 1st, 0 outs, sacrifice
Your job is to put the bunt down so the runner moves up. You are giving yourself up.
Hit and Run
Club / travel — runner on 1st, hit and run
The runner breaks like a steal. The batter must swing and put it in play. Freeze on a line drive at an infielder.
Cover Home on a Wild Pitch
Club / travel — runner on 3rd, wild pitch
Catcher chases the ball. Pitcher covers the plate and takes the tag.
Comebacker 1-6-3
Club / travel — runner on 1st, comebacker
Pitcher fields the comebacker, steps to short for the force at second, then on to first.
Cover First — 3-1
Club / travel — grounder to 1B, pitcher covers
First baseman fields. Pitcher sprints to the bag, faces the throw, and takes the flip.
Inside Move — Pick at Second
Club / travel — runner on 2nd, inside move
You may fake a throw to second. You may not fake a throw to first.
Pickoff at First
Club / travel — runner on 1st, pickoff
Come set, then pick. A throw to first without a stop is a balk.
1st and 3rd — Delayed Steal Offense
Club / travel — 1st and 3rd, delayed steal
The runner at first delays. The runner at third reads the catcher — go if the throw goes through.
1st and 3rd — Fake Two, Throw Three
Club / travel — 1st and 3rd, fake to 2nd
1st and 3rd: pump-fake toward second, read R3 on the lean, then throw to third for the tag when he breaks.
1st and 3rd — Throw Through
Club / travel — 1st and 3rd, steal of 2nd
1st and 3rd steal of second: throw through with no cut, 2B covers, 3B holds third — take the out at second when R3 is not going.
Safety Squeeze Offense
Club / travel — runner on 3rd, safety squeeze
Bunt it down first. The runner at third goes only after he sees the ball on the ground.
Squeeze Defense
Club / travel — runner on 3rd, squeeze
Pitcher takes the first bounce. Catcher stays home and blocks the plate.
Wheel Play — Runners on First and Second
Club / travel — sacrifice, runners on 1st and 2nd
Corners crash. Shortstop covers third. Second covers first. Do not let the lead runner walk into third.
Backup Third on a Throw from Right
Club / travel — extra-base chance, throw toward third
When the throw is going to third from right field, left field and the pitcher get behind the bag.
Gap Fly — Center Field Priority
Club / travel — fly ball in the LF-CF gap
Center field has the whole outfield. Keep running until you hear the call.
Do-or-Die vs Keep It in Front
Club / travel — grounder in the gap, runner trying to score
Keep the ball in front unless that runner is the winning run and you have a play.
Hit the Cutoff — Left Field to Third
Club / travel — single to LF, R1 to third
On a single to left with a runner going first to third, shortstop is the cutoff. Throw chest-to-head.
Backup First — Pitcher and Right Field
Club / travel — grounder to SS, throw to first
On a throw to first, the pitcher covers the bag side and right field is the last wall on an overthrow.
Rundown First to Second
Club / travel — runner caught between 1st and 2nd
Run the runner back toward first. One clean throw. Stay out of the lane.
Infield Pop-Up Communication
Club / travel — pop-up between SS and CF
Call it early and loud. Center field has priority over infielders.
Ball, Base, or Backup
Club / travel — ball to left, runner on 1st
Every play you have exactly one job: field the ball, cover a base, or back up a throw.
Force at Second — Get the Sure Out
Club / travel — runner on 1st, slow roller
If you cannot get two, get the lead runner at second. Do not invent a double play.
4-6-3 Double Play
Club / travel — runner on 1st, grounder to 2B
Ground ball to second. Shortstop takes the feed at second, then throws to first.
6-4-3 Double Play
Club / travel — runner on 1st, grounder to SS
Ground ball to short. Feed second for the force, then throw to first.
Halfway vs Tag from Second
Club / travel — R2, fly ball, less than two outs
Line drive: freeze. Catchable fly to the warning track: tag. In between: go halfway.
Tag Up from Third
Club / travel — R3, fly ball, less than two outs
Stay on the bag until the fly ball hits the glove, then break home.
First to Third on a Single to Right
Club / travel — R1, single to RF
On a single to right, read the outfielder's back and the throw. Go first to third when the throw is not on time.
Dirt Ball from First
Club / travel — runner on 1st, ball in the dirt
Read the bounce first, then the catcher. Advance if it gets away. Hold if he keeps it in front.
Delayed Steal of Second
Club / travel — delayed steal of 2nd
Take the pitch. Break for second when the catcher's eyes drop or he relaxes.
Straight Steal of Second
Club / travel — steal of 2nd
Jump when the pitcher commits home. Win the first step; the catcher's throw is his problem.
Read the Pitcher — Home vs Pick
Club / travel — runner on 1st, pick vs pitch
Watch the pitcher's front side. If he commits home, get your secondary. If he picks, get back to the bag.
Secondary Lead and Freeze
Club / travel — runner on 1st, secondary lead
Shuffle into a secondary lead as the pitch goes home. Go on a grounder. Freeze and get back if the pitch is taken.
Primary Lead at First
Club / travel — runner on 1st, primary lead
When your league lets you lead, take a lead before the pitch and freeze when the pitcher looks.
Infield In — Throw Home
Club / travel — runner on 3rd, infield in, throw home
Runner on 3rd with the infield in — ground ball to short, throw home to cut down the run.
Cutoff Throw — RF Through SS
Club / travel — ball to right, relay through the cutoff
Outfield relay through the SS cutoff to hold a runner and prevent an extra base.
Steal Defense — Who Covers Second (RHB/LHB)
Club / travel — runner on 1st stealing second, who covers
Middle infield assignments for a steal: 2B covers vs RHB, SS covers vs LHB, then catcher throw and tag for each handedness.
Bunt Coverage — Corners Crash
Club / travel — sacrifice or drag bunt, corners crash
Corners charge on a bunt, catcher fields in front, and the pitcher covers first for the throw.
1st & 3rd — Shortstop Cut
Club / travel — 1st and 3rd, steal of 2nd, SS cut
1st and 3rd steal of second: SS cut in the relay lane — read R3 on the secondary lead and cut home when he breaks.